Module |
|
Header |
/Engine/Plugins/VirtualProduction/CameraCalibrationCore/Source/CameraCalibrationCore/Public/LensDistortionModelHandlerBase.h |
Include |
#include "LensDistortionModelHandlerBase.h" |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Distortion")
UTextureRenderTarget2D * GetUndistortionDisplacementMap() const
Get the UV displacement map used to undistort a distorted image