[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(VisibleAnywhere, BlueprintReadWrite, Category="Distortion")
TSubclassOf< ULensModel > LensModelClass
Create the distortion MIDs Set the material parameters for the displacement map and distortion post-process materials Convert the generic distortion parameter array into the specific structure of parameters used by the supported lens model Lens Model describing how to interpret the distortion parameters