Module |
|
Header |
/Engine/Plugins/VirtualProduction/CameraCalibrationCore/Source/CameraCalibrationCore/Public/LensDistortionModelHandlerBase.h |
Include |
#include "LensDistortionModelHandlerBase.h" |
Source |
/Engine/Plugins/VirtualProduction/CameraCalibrationCore/Source/CameraCalibrationCore/Private/LensDistortionModelHandlerBase.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Distortion")
void SetDistortionState
(
const FLensDistortionState & InNewState
)
Update the lens distortion state, recompute the overscan factor, and set all material parameters