[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(Transient)
TArray< UTextureRenderTarget2D * > DistortionDisplacementMapHolders
Texture used to store temporary distortion displacement map when using map blending
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(Transient)
TArray< UTextureRenderTarget2D * > DistortionDisplacementMapHolders
Texture used to store temporary distortion displacement map when using map blending