ECascadeRendererType

Windows
MacOS
Linux

References

Module

CascadeToNiagaraConverter

Header

/Engine/Plugins/FX/CascadeToNiagaraConverter/Source/CascadeToNiagaraConverter/Public/NiagaraStackGraphUtilitiesAdapterLibrary.h

Include

#include "NiagaraStackGraphUtilitiesAdapterLibrary.h"

Syntax

enum ECascadeRendererType
{
    Sprite       = 0,
    Mesh,
    Ribbon,
    Beam,
    AnimTrail,
    NONE,
}

Values

Name

Description

Sprite

Mesh

Ribbon

Beam

AnimTrail

NONE

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