EScriptExecutionCategory

Windows
MacOS
Linux

References

Module

CascadeToNiagaraConverter

Header

/Engine/Plugins/FX/CascadeToNiagaraConverter/Source/CascadeToNiagaraConverter/Public/NiagaraStackGraphUtilitiesAdapterLibrary.h

Include

#include "NiagaraStackGraphUtilitiesAdapterLibrary.h"

Syntax

enum EScriptExecutionCategory
{
    EmitterSpawn      = 0,
    EmitterUpdate,
    ParticleSpawn,
    ParticleUpdate,
    ParticleEvent,
    NONE,
}

Values

Name

Description

EmitterSpawn

EmitterUpdate

ParticleSpawn

ParticleUpdate

ParticleEvent

NONE

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss