Module |
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Header |
/Engine/Plugins/FX/CascadeToNiagaraConverter/Source/CascadeToNiagaraConverter/Public/NiagaraStackGraphUtilitiesAdapterLibrary.h |
Include |
#include "NiagaraStackGraphUtilitiesAdapterLibrary.h" |
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)(BlueprintInternalUseOnly)
struct FEmitterDynamicParameterBP
BlueprintType wrapper around FEmitterDynamicParameter to allow managing in blueprint/python logic.
Name | Description | ||
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bScaleVelocityByParamValue |
If true, scale the velocity value selected in ValueMethod by the evaluated ParamValue. |
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bSpawnTimeOnly |
If true, only set the value at spawn time of the particle, otherwise update each frame. |
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bUseEmitterTime |
If true, use the EmitterTime to retrieve the value, otherwise use Particle RelativeTime. |
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ParamName |
The parameter name - from the material DynamicParameter expression. READ-ONLY |
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ParamValue |
The distribution for the parameter value. |
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TEnumAsByte< EE... |
ValueMethod |
Where to get the parameter value from. |
Name | Description | |
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FEmitterDynamicParameterBP() |
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FEmitterDynamicParameterBP ( |
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FEmitterDynamicParameterBP ( |