FEmitterDynamicParameterBP

BlueprintType wrapper around [FEmitterDynamicParameter](API\Runtime\Engine\Particles\Parameter\FEmitterDynamicParameter) to allow managing in blueprint/python logic.

Windows
MacOS
Linux

References

Module

CascadeToNiagaraConverter

Header

/Engine/Plugins/FX/CascadeToNiagaraConverter/Source/CascadeToNiagaraConverter/Public/NiagaraStackGraphUtilitiesAdapterLibrary.h

Include

#include "NiagaraStackGraphUtilitiesAdapterLibrary.h"

Syntax

[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)(BlueprintInternalUseOnly)
struct FEmitterDynamicParameterBP

Remarks

BlueprintType wrapper around FEmitterDynamicParameter to allow managing in blueprint/python logic.

Variables

Name Description

Public variable UProperty Category BlueprintReadWrite

bool

 

bScaleVelocityByParamValue

If true, scale the velocity value selected in ValueMethod by the evaluated ParamValue.

Public variable UProperty Category BlueprintReadWrite

bool

 

bSpawnTimeOnly

If true, only set the value at spawn time of the particle, otherwise update each frame.

Public variable UProperty Category BlueprintReadWrite

bool

 

bUseEmitterTime

If true, use the EmitterTime to retrieve the value, otherwise use Particle RelativeTime.

Public variable UProperty Category BlueprintReadWrite

FName

 

ParamName

The parameter name - from the material DynamicParameter expression. READ-ONLY

Public variable UProperty Category BlueprintReadWrite

FRawDistributio...

 

ParamValue

The distribution for the parameter value.

Public variable UProperty Category BlueprintReadWrite

TEnumAsByte< EE...

 

ValueMethod

Where to get the parameter value from.

Constructors

Name Description

Public function

FEmitterDynamicParameterBP()

Public function

FEmitterDynamicParameterBP

(
    const FEmitterDynamicParameter& Dy...
)

Public function

FEmitterDynamicParameterBP

(
    FName InParamName,
    uint32 InUseEmitterTime,
    TEnumAsByte< EEmitterDynamicParamet...,
    UDistributionFloatConstant* In...
)

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