Module |
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Header |
/Engine/Plugins/FX/CascadeToNiagaraConverter/Source/CascadeToNiagaraConverter/Public/NiagaraStackGraphUtilitiesAdapterLibrary.h |
Include |
#include "NiagaraStackGraphUtilitiesAdapterLibrary.h" |
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)(BlueprintInternalUseOnly)
struct FNiagaraEventHandlerAddAction
Name | Description | ||
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AddEventGeneratorOptions |
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bRandomSpawnNumber |
Whether using a random spawn number. |
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ExecutionMode |
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MaxEventsPerFrame |
Controls how many events are consumed by this event handler. |
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MinSpawnNumber |
The minimum spawn number when random spawn is used. Spawn Number is used as the maximum range. |
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Mode |
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SourceEmitterID |
Id of the Emitter Handle that generated the event. |
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SourceEventName |
The name of the event generated. |
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SpawnNumber |
Controls whether or not particles are spawned as a result of handling the event. |
Name | Description | |
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FNiagaraEventHandlerAddAction() |
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FNiagaraEventHandlerAddAction ( |
Name | Description | ||
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FNiagaraEven... |
GetEventScriptProperties() |