FOrbitOptionsBP

BlueprintType wrapper around [FOrbitOptions](API\Runtime\Engine\Particles\Orbit\FOrbitOptions) to allow managing in blueprint/python logic.

Windows
MacOS
Linux

References

Module

CascadeToNiagaraConverter

Header

/Engine/Plugins/FX/CascadeToNiagaraConverter/Source/CascadeToNiagaraConverter/Public/NiagaraStackGraphUtilitiesAdapterLibrary.h

Include

#include "NiagaraStackGraphUtilitiesAdapterLibrary.h"

Syntax

[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)(BlueprintInternalUseOnly)
struct FOrbitOptionsBP

Remarks

BlueprintType wrapper around FOrbitOptions to allow managing in blueprint/python logic.

Variables

Name Description

Public variable UProperty Category, EditAnywhere

bool

 

bProcessDuringSpawn

Whether to process the data during spawning.

Public variable UProperty Category, EditAnywhere

bool

 

bProcessDuringUpdate

Whether to process the data during updating.

Public variable UProperty Category, EditAnywhere

bool

 

bUseEmitterTime

Whether to use emitter time during data retrieval.

Constructors

Name Description

Public function

FOrbitOptionsBP()

Public function

FOrbitOptionsBP

(
    const FOrbitOptions& OrbitOptions
)

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