Module |
|
Header |
/Engine/Plugins/FX/CascadeToNiagaraConverter/Source/CascadeToNiagaraConverter/Public/NiagaraStackGraphUtilitiesAdapterLibrary.h |
Include |
#include "NiagaraStackGraphUtilitiesAdapterLibrary.h" |
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)()
struct FStackEntryAddAction
Name | Description | ||
---|---|---|---|
|
ClipboardFunction |
If mode is SetParameter, represents the pending parameter to set directly and create a stack entry for. Otherwise this value is ignored. |
|
|
Mode |
The mode of the AddStackEntryAction: when the action is applied to a UNiagaraEmitterConversionContext during Finalize(), the mode chooses what form of stack entry to add. |
|
|
ModuleName |
If Mode is Module, acts as a key to lookup the ScriptConversionContext. |
|
|
ScriptConversionContext |
If Mode is Module, represents the pending module script to create a stack entry for. Otherwise this value is ignored. |
|
|
StackEntryID |
Info to find the category of the stack to add the stack entry to. |
Name | Description | |
---|---|---|
|
FStackEntryAddAction() |
|
|
FStackEntryAddAction ( |
|
|
FStackEntryAddAction ( |