FStackEntryAddAction

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MacOS
Linux

References

Module

CascadeToNiagaraConverter

Header

/Engine/Plugins/FX/CascadeToNiagaraConverter/Source/CascadeToNiagaraConverter/Public/NiagaraStackGraphUtilitiesAdapterLibrary.h

Include

#include "NiagaraStackGraphUtilitiesAdapterLibrary.h"

Syntax

[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)()
struct FStackEntryAddAction

Variables

Name Description

Public variable UProperty

UNiagaraClipboa...

 

ClipboardFunction

If mode is SetParameter, represents the pending parameter to set directly and create a stack entry for. Otherwise this value is ignored.

Public variable UProperty

EStackEntryAddA...

 

Mode

The mode of the AddStackEntryAction: when the action is applied to a UNiagaraEmitterConversionContext during Finalize(), the mode chooses what form of stack entry to add.

Public variable UProperty

FName

 

ModuleName

If Mode is Module, acts as a key to lookup the ScriptConversionContext.

Public variable UProperty

UNiagaraScriptC...

 

ScriptConversionContext

If Mode is Module, represents the pending module script to create a stack entry for. Otherwise this value is ignored.

Public variable UProperty

FStackEntryID

 

StackEntryID

Info to find the category of the stack to add the stack entry to.

Constructors

Name Description

Public function

FStackEntryAddAction()

Public function

FStackEntryAddAction

(
    UNiagaraClipboardFunction* InP...,
    const FStackEntryID& InStackEntryI...
)

Public function

FStackEntryAddAction

(
    UNiagaraScriptConversionContext...,
    const FStackEntryID& InStackEntryI...,
    const FName& InModuleName
)

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