UFXConverterUtilitiesLibrary::GetParticleModuleTypeDataMeshProps

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References

Module

CascadeToNiagaraConverter

Header

/Engine/Plugins/FX/CascadeToNiagaraConverter/Source/CascadeToNiagaraConverter/Public/NiagaraStackGraphUtilitiesAdapterLibrary.h

Include

#include "NiagaraStackGraphUtilitiesAdapterLibrary.h"

Source

/Engine/Plugins/FX/CascadeToNiagaraConverter/Source/CascadeToNiagaraConverter/Private/NiagaraStackGraphUtilitiesAdapterLibrary.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Meta=(ScriptMethod), Category="FXConverterUtilities")
static void GetParticleModuleTypeDataMeshProps
(
    UParticleModuleTypeDataMesh * ParticleModule,
    UStaticMesh *& OutMesh,
    float & OutLODSizeScale,
    bool & bOutUseStaticMeshLODs,
    bool & bOutCastShadows,
    bool & bOutDoCollisions,
    TEnumAsByte< EMeshScreenAlignment > & OutMeshAlignment,
    bool & bOutOverrideMaterial,
    bool & bOutOverrideDefaultMotionBlurSettings,
    bool & bOutEnableMotionBlur,
    UDistribution *& OutRollPitchYawRange,
    TEnumAsByte< EParticleAxisLock > & OutAxisLockOption,
    bool & bOutCameraFacing,
    TEnumAsByte< EMeshCameraFacingUpAxis > & OutCameraFacingUpAxisOption_DEPRECATED,
    TEnumAsByte< EMeshCameraFacingOptions > & OutCameraFacingOption,
    bool & bOutApplyParticleRotationAsSpin,
    bool & bOutFacingCameraDirectionRatherThanPosition,
    bool & bOutCollisionsConsiderParticleSize
)

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