Module |
|
Header |
/Engine/Plugins/FX/CascadeToNiagaraConverter/Source/CascadeToNiagaraConverter/Public/NiagaraStackGraphUtilitiesAdapterLibrary.h |
Include |
#include "NiagaraStackGraphUtilitiesAdapterLibrary.h" |
Source |
/Engine/Plugins/FX/CascadeToNiagaraConverter/Source/CascadeToNiagaraConverter/Private/NiagaraStackGraphUtilitiesAdapterLibrary.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Meta=(ScriptMethod), Category="FXConverterUtilities")
static void GetParticleModuleTypeDataMeshProps
(
UParticleModuleTypeDataMesh * ParticleModule,
UStaticMesh *& OutMesh,
float & OutLODSizeScale,
bool & bOutUseStaticMeshLODs,
bool & bOutCastShadows,
bool & bOutDoCollisions,
TEnumAsByte< EMeshScreenAlignment > & OutMeshAlignment,
bool & bOutOverrideMaterial,
bool & bOutOverrideDefaultMotionBlurSettings,
bool & bOutEnableMotionBlur,
UDistribution *& OutRollPitchYawRange,
TEnumAsByte< EParticleAxisLock > & OutAxisLockOption,
bool & bOutCameraFacing,
TEnumAsByte< EMeshCameraFacingUpAxis > & OutCameraFacingUpAxisOption_DEPRECATED,
TEnumAsByte< EMeshCameraFacingOptions > & OutCameraFacingOption,
bool & bOutApplyParticleRotationAsSpin,
bool & bOutFacingCameraDirectionRatherThanPosition,
bool & bOutCollisionsConsiderParticleSize
)