Module |
|
Header |
/Engine/Plugins/FX/CascadeToNiagaraConverter/Source/CascadeToNiagaraConverter/Public/NiagaraStackGraphUtilitiesAdapterLibrary.h |
Include |
#include "NiagaraStackGraphUtilitiesAdapterLibrary.h" |
Source |
/Engine/Plugins/FX/CascadeToNiagaraConverter/Source/CascadeToNiagaraConverter/Private/NiagaraStackGraphUtilitiesAdapterLibrary.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Meta=(ScriptMethod), Category="FXConverterUtilities")
static void GetParticleModuleLocationPrimitiveCylinderProps
(
UParticleModuleLocationPrimitiveCylinder * ParticleModule,
bool & bOutRadialVelocity,
UDistribution *& OutStartRadius,
UDistribution *& OutStartHeight,
TEnumAsByte< CylinderHeightAxis > & OutHeightAxis,
bool & bOutPositiveX,
bool & bOutPositiveY,
bool & bOutPositiveZ,
bool & bOutNegativeX,
bool & bOutNegativeY,
bool & bOutNegativeZ,
bool & bOutSurfaceOnly,
bool & bOutVelocity,
UDistribution *& OutVelocityScale,
UDistribution *& OutStartLocation
)