UFXConverterUtilitiesLibrary::GetParticleModuleLocationPrimitiveCylinderProps

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MacOS
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References

Module

CascadeToNiagaraConverter

Header

/Engine/Plugins/FX/CascadeToNiagaraConverter/Source/CascadeToNiagaraConverter/Public/NiagaraStackGraphUtilitiesAdapterLibrary.h

Include

#include "NiagaraStackGraphUtilitiesAdapterLibrary.h"

Source

/Engine/Plugins/FX/CascadeToNiagaraConverter/Source/CascadeToNiagaraConverter/Private/NiagaraStackGraphUtilitiesAdapterLibrary.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Meta=(ScriptMethod), Category="FXConverterUtilities")
static void GetParticleModuleLocationPrimitiveCylinderProps
(
    UParticleModuleLocationPrimitiveCylinder * ParticleModule,
    bool & bOutRadialVelocity,
    UDistribution *& OutStartRadius,
    UDistribution *& OutStartHeight,
    TEnumAsByte< CylinderHeightAxis > & OutHeightAxis,
    bool & bOutPositiveX,
    bool & bOutPositiveY,
    bool & bOutPositiveZ,
    bool & bOutNegativeX,
    bool & bOutNegativeY,
    bool & bOutNegativeZ,
    bool & bOutSurfaceOnly,
    bool & bOutVelocity,
    UDistribution *& OutVelocityScale,
    UDistribution *& OutStartLocation
)

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