UFXConverterUtilitiesLibrary::GetParticleModuleTypeDataRibbonProps

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MacOS
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References

Module

CascadeToNiagaraConverter

Header

/Engine/Plugins/FX/CascadeToNiagaraConverter/Source/CascadeToNiagaraConverter/Public/NiagaraStackGraphUtilitiesAdapterLibrary.h

Include

#include "NiagaraStackGraphUtilitiesAdapterLibrary.h"

Source

/Engine/Plugins/FX/CascadeToNiagaraConverter/Source/CascadeToNiagaraConverter/Private/NiagaraStackGraphUtilitiesAdapterLibrary.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Meta=(ScriptMethod), Category="FXConverterUtilities")
static void GetParticleModuleTypeDataRibbonProps
(
    UParticleModuleTypeDataRibbon * ParticleModule,
    int32 & OutMaxTessellationBetweenParticles,
    int32 & OutSheetsPerTrail,
    int32 & OutMaxTrailCount,
    int32 & OutMaxParticleInTrailCount,
    bool & bOutDeadTrailsOnDeactivate,
    bool & bOutClipSourceSegment,
    bool & bOutEnablePreviousTangentRecalculation,
    bool & bOutTangentRecalculationEveryFrame,
    bool & bOutSpawnInitialParticle,
    TEnumAsByte< ETrailsRenderAxisOption > & OutRenderAxis,
    float & OutTangentSpawningScalar,
    bool & bOutRenderGeometry,
    bool & bOutRenderSpawnPoints,
    bool & bOutRenderTangents,
    bool & bOutRenderTessellation,
    float & OutTilingDistance,
    float & OutDistanceTessellationStepSize,
    bool & bOutEnableTangentDiffInterpScale,
    float & OutTangentTessellationScalar
)

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