Module |
|
Header |
/Engine/Plugins/FX/CascadeToNiagaraConverter/Source/CascadeToNiagaraConverter/Public/NiagaraStackGraphUtilitiesAdapterLibrary.h |
Include |
#include "NiagaraStackGraphUtilitiesAdapterLibrary.h" |
Source |
/Engine/Plugins/FX/CascadeToNiagaraConverter/Source/CascadeToNiagaraConverter/Private/NiagaraStackGraphUtilitiesAdapterLibrary.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="FXConverterUtilities")
static void GetParticleModuleTrailSourceProps
(
UParticleModuleTrailSource * ParticleModule,
TEnumAsByte< ETrail2SourceMethod > & OutSourceMethod,
FName & OutSourceName,
UDistribution *& OutSourceStrength,
bool & bOutLockSourceStrength,
int32 & OutSourceOffsetCount,
TArray< FVector > & OutSourceOffsetDefaults,
TEnumAsByte< EParticleSourceSelectionMethod > & OutSelectionMethod,
bool & bOutInheritRotation
)