UFXConverterUtilitiesLibrary::GetParticleModuleAttractorPointProps

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MacOS
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References

Module

CascadeToNiagaraConverter

Header

/Engine/Plugins/FX/CascadeToNiagaraConverter/Source/CascadeToNiagaraConverter/Public/NiagaraStackGraphUtilitiesAdapterLibrary.h

Include

#include "NiagaraStackGraphUtilitiesAdapterLibrary.h"

Source

/Engine/Plugins/FX/CascadeToNiagaraConverter/Source/CascadeToNiagaraConverter/Private/NiagaraStackGraphUtilitiesAdapterLibrary.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="FXConverterUtilities")
static void GetParticleModuleAttractorPointProps
(
    UParticleModuleAttractorPoint * ParticleModule,
    UDistribution *& OutPosition,
    UDistribution *& OutRange,
    UDistribution *& OutStrength,
    bool & boutStrengthByDistance,
    bool & bOutAffectsBaseVelocity,
    bool & bOutOverrideVelocity,
    bool & bOutUseWorldSpacePosition,
    bool & bOutPositiveX,
    bool & bOutPositiveY,
    bool & bOutPositiveZ,
    bool & bOutNegativeX,
    bool & bOutNegativeY,
    bool & bOutNegativeZ
)

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