Module |
|
Header |
/Engine/Plugins/FX/CascadeToNiagaraConverter/Source/CascadeToNiagaraConverter/Public/NiagaraStackGraphUtilitiesAdapterLibrary.h |
Include |
#include "NiagaraStackGraphUtilitiesAdapterLibrary.h" |
Source |
/Engine/Plugins/FX/CascadeToNiagaraConverter/Source/CascadeToNiagaraConverter/Private/NiagaraStackGraphUtilitiesAdapterLibrary.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="FXConverterUtilities")
static void GetParticleModuleLocationBoneSocketProps
(
UParticleModuleLocationBoneSocket * ParticleModule,
TEnumAsByte< ELocationBoneSocketSource > & OutSourceType,
FVector & OutUniversalOffset,
TArray< FLocationBoneSocketInfoBP > & OutSourceLocations,
TEnumAsByte< ELocationBoneSocketSelectionMethod > & OutSelectionMethod,
bool & bOutUpdatePositionEachFrame,
bool & bOutOrientMeshEmitters,
bool & bOutInheritBoneVelocity,
float & OutInheritVelocityScale,
FName & OutSkelMeshActorParamName,
int32 & OutNumPreSelectedIndices,
USkeletalMesh *& OutEditorSkelMesh
)