UFXConverterUtilitiesLibrary::GetParticleModuleLocationBoneSocketProps

Windows
MacOS
Linux

References

Module

CascadeToNiagaraConverter

Header

/Engine/Plugins/FX/CascadeToNiagaraConverter/Source/CascadeToNiagaraConverter/Public/NiagaraStackGraphUtilitiesAdapterLibrary.h

Include

#include "NiagaraStackGraphUtilitiesAdapterLibrary.h"

Source

/Engine/Plugins/FX/CascadeToNiagaraConverter/Source/CascadeToNiagaraConverter/Private/NiagaraStackGraphUtilitiesAdapterLibrary.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="FXConverterUtilities")
static void GetParticleModuleLocationBoneSocketProps
(
    UParticleModuleLocationBoneSocket * ParticleModule,
    TEnumAsByte< ELocationBoneSocketSource > & OutSourceType,
    FVector & OutUniversalOffset,
    TArray< FLocationBoneSocketInfoBP > & OutSourceLocations,
    TEnumAsByte< ELocationBoneSocketSelectionMethod > & OutSelectionMethod,
    bool & bOutUpdatePositionEachFrame,
    bool & bOutOrientMeshEmitters,
    bool & bOutInheritBoneVelocity,
    float & OutInheritVelocityScale,
    FName & OutSkelMeshActorParamName,
    int32 & OutNumPreSelectedIndices,
    USkeletalMesh *& OutEditorSkelMesh
)

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