Module |
|
Header |
/Engine/Plugins/FX/CascadeToNiagaraConverter/Source/CascadeToNiagaraConverter/Public/NiagaraStackGraphUtilitiesAdapterLibrary.h |
Include |
#include "NiagaraStackGraphUtilitiesAdapterLibrary.h" |
Source |
/Engine/Plugins/FX/CascadeToNiagaraConverter/Source/CascadeToNiagaraConverter/Private/NiagaraStackGraphUtilitiesAdapterLibrary.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Meta=(ScriptMethod), Category="FXConverterUtilities")
static void GetParticleModuleSpawnPerUnitProps
(
UParticleModuleSpawnPerUnit * ParticleModule,
float & OutUnitScalar,
float & OutMovementTolerance,
UDistribution *& OutSpawnPerUnit,
float & OutMaxFrameDistance,
bool & bOutIgnoreSpawnRateWhenMoving,
bool & bOutIgnoreMovementAlongX,
bool & bOutIgnoreMovementAlongY,
bool & bOutIgnoreMovementAlongZ,
bool & bOutProcessSpawnRate,
bool & bOutProcessBurstList
)