Module |
|
Header |
/Engine/Plugins/FX/CascadeToNiagaraConverter/Source/CascadeToNiagaraConverter/Public/NiagaraStackGraphUtilitiesAdapterLibrary.h |
Include |
#include "NiagaraStackGraphUtilitiesAdapterLibrary.h" |
Source |
/Engine/Plugins/FX/CascadeToNiagaraConverter/Source/CascadeToNiagaraConverter/Private/NiagaraStackGraphUtilitiesAdapterLibrary.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="FXConverterUtilities")
static void GetParticleModuleLightProps
(
UParticleModuleLight * ParticleModule,
bool & bOutUseInverseSquaredFalloff,
bool & bOutAffectsTranslucency,
bool & bOutPreviewLightRadius,
float & OutSpawnFraction,
UDistribution *& OutColorScaleOverLife,
UDistribution *& OutBrightnessOverLife,
UDistribution *& OutRadiusScale,
UDistribution *& OutLightExponent,
FLightingChannels & OutLightingChannels,
float & OutVolumetricScatteringIntensity,
bool & bOutHighQualityLights,
bool & bOutShadowCastingLights
)