UFXConverterUtilitiesLibrary::GetParticleModuleLightProps

Windows
MacOS
Linux

References

Module

CascadeToNiagaraConverter

Header

/Engine/Plugins/FX/CascadeToNiagaraConverter/Source/CascadeToNiagaraConverter/Public/NiagaraStackGraphUtilitiesAdapterLibrary.h

Include

#include "NiagaraStackGraphUtilitiesAdapterLibrary.h"

Source

/Engine/Plugins/FX/CascadeToNiagaraConverter/Source/CascadeToNiagaraConverter/Private/NiagaraStackGraphUtilitiesAdapterLibrary.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="FXConverterUtilities")
static void GetParticleModuleLightProps
(
    UParticleModuleLight * ParticleModule,
    bool & bOutUseInverseSquaredFalloff,
    bool & bOutAffectsTranslucency,
    bool & bOutPreviewLightRadius,
    float & OutSpawnFraction,
    UDistribution *& OutColorScaleOverLife,
    UDistribution *& OutBrightnessOverLife,
    UDistribution *& OutRadiusScale,
    UDistribution *& OutLightExponent,
    FLightingChannels & OutLightingChannels,
    float & OutVolumetricScatteringIntensity,
    bool & bOutHighQualityLights,
    bool & bOutShadowCastingLights
)

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss