UFXConverterUtilitiesLibrary::GetParticleModuleRequiredPerEmitterProps

Windows
MacOS
Linux

References

Module

CascadeToNiagaraConverter

Header

/Engine/Plugins/FX/CascadeToNiagaraConverter/Source/CascadeToNiagaraConverter/Public/NiagaraStackGraphUtilitiesAdapterLibrary.h

Include

#include "NiagaraStackGraphUtilitiesAdapterLibrary.h"

Source

/Engine/Plugins/FX/CascadeToNiagaraConverter/Source/CascadeToNiagaraConverter/Private/NiagaraStackGraphUtilitiesAdapterLibrary.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Meta=(ScriptMethod), Category="FXConverterUtilities")
static void GetParticleModuleRequiredPerEmitterProps
(
    UParticleModuleRequired * ParticleModuleRequired,
    FVector & OutEmitterOrigin,
    FRotator & OutEmitterRotation,
    bool & bOutUseLocalSpace,
    bool & bOutKillOnDeactivate,
    bool & bOutKillOnCompleted,
    bool & bOutUseLegacyEmitterTime,
    bool & bOutEmitterDurationUseRange,
    float & OutEmitterDuration,
    float & OutEmitterDurationLow,
    bool & bOUtEmitterDelayUseRange,
    bool & bOutDelayFirstLoopOnly,
    float & OutEmitterDelay,
    float & OutEmitterDelayLow,
    bool & bOutDurationRecalcEachLoop,
    int32 & OutEmitterLoops
)

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss