| UObjectBase
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Module |
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Header |
/Engine/Plugins/FX/CascadeToNiagaraConverter/Source/CascadeToNiagaraConverter/Public/NiagaraStackGraphUtilitiesAdapterLibrary.h |
Include |
#include "NiagaraStackGraphUtilitiesAdapterLibrary.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(BlueprintInternalUseOnly)
class UNiagaraScriptConversionContext : public UObject
Wrapper for programmatically adding scripts to a UNiagaraEmitter through a UNiagaraEmitterConversionContext.
Name | Description | |
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UNiagaraScriptConversionContext() |
Name | Description | ||
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const TArray... |
GetClipboardFunctionInputs() |
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GetModuleEnabled() |
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UNiagaraScri... |
GetScript() |
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const TArray... |
GetStackMessages() |
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Init ( |
Init the Niagara Script Conversion Context with the assetdata to a UNiagaraScript. |
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Log ( |
Log a message to the stack and the niagara message log for the module associated with this script. |
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SetModuleEnabled ( |
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SetParameter ( |
Set a parameter on the Script this Script Conversion Context holds. |