| UObjectBase
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Module |
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Header |
/Engine/Plugins/FX/CascadeToNiagaraConverter/Source/CascadeToNiagaraConverter/Public/NiagaraStackGraphUtilitiesAdapterLibrary.h |
Include |
#include "NiagaraStackGraphUtilitiesAdapterLibrary.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(BlueprintInternalUseOnly)
class UNiagaraSystemConversionContext : public UObject
Wrapper for modifying a UNiagaraSystem by adding Emitters through UNiagaraEmitterConversionContexts.
Name | Description | |
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UNiagaraSystemConversionContext() |
Name | Description | ||
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UNiagaraEmit... |
AddEmptyEmitter ( |
Add an empty emitter to the system and return an emitter conversion context. |
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Cleanup() |
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Finalize() |
Apply all pending UNiagaraScriptConversionContexts and UNiagaraRendererProperties to the owned UNiagaraEmitterContexts by creating clipboard inputs and pasting them onto the emitter conversion context's Emitter. |
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UNiagaraEmit... |
FindEmitterConversionContextByName ( |
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Init ( |
Init the System Conversion Context. |