FComponentCacheAdapter::Record_PostSolve

Called by a cache observer when a component should be recorded to a cache through this adapter.

Windows
MacOS
Linux

Override Hierarchy

References

Module

ChaosCaching

Header

/Engine/Plugins/Experimental/ChaosCaching/Source/ChaosCaching/Public/Chaos/Adapters/CacheAdapter.h

Include

#include "Chaos/Adapters/CacheAdapter.h"

Syntax

void Record_PostSolve
(
    UPrimitiveComponent * InComp,
    const FTransform & InRootTransform,
    FPendingFrameWrite & OutFrame,
    Chaos::FReal InTime
) const

Remarks

Called by a cache observer when a component should be recorded to a cache through this adapter. The time provided is the absolute time from the beginning of the cache recording that the adapter is expected to record to. Almost always recording should be done from Record_PostSolve

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss