FStaticMeshCacheAdapter::InitializeForRecord

Called from the game thread to initialize a component and cache ready to record a cache

Windows
MacOS
Linux

Override Hierarchy

FComponentCacheAdapter::InitializeForRecord()

FStaticMeshCacheAdapter::InitializeForRecord()

References

Module

ChaosCaching

Header

/Engine/Plugins/Experimental/ChaosCaching/Source/ChaosCaching/Public/Chaos/Adapters/StaticMeshComponentCacheAdapter.h

Include

#include "Chaos/Adapters/StaticMeshComponentCacheAdapter.h"

Source

/Engine/Plugins/Experimental/ChaosCaching/Source/ChaosCaching/Private/Chaos/Adapters/StaticMeshComponentCacheAdapter.cpp

Syntax

virtual bool InitializeForRecord
(
    UPrimitiveComponent * InComponent,
    UChaosCache * InCache
) const

Remarks

Called from the game thread to initialize a component and cache ready to record a cache

Parameters

Parameter

Description

InComponent

Target component to initialize

InCache

Target cache to initialize

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