FCacheEventBase

Base type for all events, ALL events must derive from this so we have a fallback for serialization when we can't find the actual event struct.

Windows
MacOS
Linux

Inheritance Hierarchy

FCacheEventBase

FEnableStateEvent

References

Module

ChaosCaching

Header

/Engine/Plugins/Experimental/ChaosCaching/Source/ChaosCaching/Public/Chaos/CacheEvents.h

Include

#include "Chaos/CacheEvents.h"

Syntax

[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)()
struct FCacheEventBase

Remarks

Base type for all events, ALL events must derive from this so we have a fallback for serialization when we can't find the actual event struct.

Constructors

Name Description

Public function

FCacheEventBase()

Destructors

Name Description

Public function Virtual

~FCacheEventBase()

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