FParticleTransformTrack

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MacOS
Linux

References

Module

ChaosCaching

Header

/Engine/Plugins/Experimental/ChaosCaching/Source/ChaosCaching/Public/Chaos/ChaosCache.h

Include

#include "Chaos/ChaosCache.h"

Syntax

[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)()
struct FParticleTransformTrack

Variables

Name Description

Public variable UProperty

float

 

BeginOffset

The offset from the beginning of the cache that holds this track that the track starts

Public variable UProperty

TArray< float >

 

KeyTimestamps

The above raw track is just the key data and doesn't know at which time those keys are placed, this is a list of the timestamps for each entry in TransformTrack

Public variable UProperty

FRawAnimSequenc...

 

RawTransformTrack

List of all the transforms this cache cares about, recorded from the simulated transforms of the particles observed by the adapter that created the cache

Functions

Name Description

Public function Const

FTransform

 

Evaluate

(
    float InCacheTime
)

Evaluates the transform track at the specified time, returning the evaluated transform.

Public function Const

const float

 

GetBeginTime()

Public function Const

const float

 

GetDuration()

Public function Const

const float

 

GetEndTime()

Public function Const

const int32

 

GetNumKeys()

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