[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)()
TMap< FName, FRichCurve > CurveData
Per component/cache curve data, any continuous data that isn't per-particle can be stored here
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)()
TMap< FName, FRichCurve > CurveData
Per component/cache curve data, any continuous data that isn't per-particle can be stored here