| UActorFactory::PostSpawnActor()
|
Module |
|
Header |
/Engine/Plugins/Experimental/ChaosCaching/Source/ChaosCachingEditor/Public/Chaos/ActorFactoryCacheManager.h |
Include |
#include "Chaos/ActorFactoryCacheManager.h" |
Source |
/Engine/Plugins/Experimental/ChaosCaching/Source/ChaosCachingEditor/Private/Chaos/ActorFactoryCacheManager.cpp |
Subclasses may implement this to modify the actor after it has been spawned IMPORTANT: If you override this, you should usually also override PostCreateBlueprint()!