EDebugPages

There is too much information for one screen full of debug data, so sub-pages of information are available Advance through pages using p.Vehicles.NextDebugPage | p.Vehicles.PrevDebugPage which can be hooked up to the keyboard or a controller in blueprint using execCommand

Windows
MacOS
Linux

References

Module

ChaosVehicles

Header

/Engine/Plugins/Experimental/ChaosVehiclesPlugin/Source/ChaosVehicles/Public/ChaosWheeledVehicleMovementComponent.h

Include

#include "ChaosWheeledVehicleMovementComponent.h"

Syntax

enum EDebugPages
{
    BasicPage           = 0,
    PerformancePage,
    SteeringPage,
    FrictionPage,
    SuspensionPage,
    TransmissionPage,
    MaxDebugPages,
}

Values

Name

Description

BasicPage

PerformancePage

SteeringPage

FrictionPage

SuspensionPage

TransmissionPage

MaxDebugPages

Remarks

There is too much information for one screen full of debug data, so sub-pages of information are available Advance through pages using p.Vehicles.NextDebugPage | p.Vehicles.PrevDebugPage which can be hooked up to the keyboard or a controller in blueprint using execCommand

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