| FAnimNode_SkeletalControlBase::EvaluateSkeletalControl_AnyThread()
|
Module |
|
Header |
/Engine/Plugins/Experimental/ChaosVehiclesPlugin/Source/ChaosVehicles/Public/AnimNode_WheelController.h |
Include |
#include "AnimNode_WheelController.h" |
Source |
/Engine/Plugins/Experimental/ChaosVehiclesPlugin/Source/ChaosVehicles/Private/AnimNode_WheelController.cpp |
virtual void EvaluateSkeletalControl_AnyThread
(
FComponentSpacePoseContext & Output,
TArray< FBoneTransform > & OutBoneTransforms
)
Evaluate the new component-space transforms for the affected bones.