VehicleSetupTag

Updated when vehicles need to recreate their physics state.

Windows
MacOS
Linux

References

Module

ChaosVehicles

Header

/Engine/Plugins/Experimental/ChaosVehiclesPlugin/Source/ChaosVehicles/Public/ChaosVehicleManager.h

Include

#include "ChaosVehicleManager.h"

Syntax

static uint32 VehicleSetupTag = 0;

Remarks

Updated when vehicles need to recreate their physics state. Used when designer tweaks values while the game is running.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss