Module |
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Header |
/Engine/Plugins/Experimental/ChaosVehiclesPlugin/Source/ChaosVehicles/Public/ChaosVehicleManager.h |
Include |
#include "ChaosVehicleManager.h" |
class FChaosVehicleManager
#todo: We probably want this to be associated with a physics solver. So simulation can be isolated if desired. Physics scene based currently Manages vehicles and tire surface data for all scenes
Name | Description | |
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FChaosVehicleManager ( |
Name | Description | |
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~FChaosVehicleManager() |
Name | Description | ||
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AddVehicle |
Register a Physics vehicle for processing |
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DetachFromPhysScene ( |
Detach this vehicle manager from a FPhysScene (remove delegates, remove from map etc) |
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UChaosTireCo... |
GetDefaultTireConfig() |
Gets a transient default TireConfig object |
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FChaosVehicl... |
GetVehicleManagerFromScene ( |
Find a vehicle manager from an FPhysScene |
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PreTick ( |
Update vehicle tuning and other state such as input |
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RemoveVehicle |
Unregister a Physics vehicle from processing |
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Update ( |
Update vehicle data before the scene simulates |
Name |
Description |
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SceneToVehicleManagerMap |
Map of physics scenes to corresponding vehicle manager |
VehicleSetupTag |
Updated when vehicles need to recreate their physics state. |