FVehicleReplicatedState

Windows
MacOS
Linux

References

Module

ChaosVehicles

Header

/Engine/Plugins/Experimental/ChaosVehiclesPlugin/Source/ChaosVehicles/Public/ChaosVehicleMovementComponent.h

Include

#include "ChaosVehicleMovementComponent.h"

Syntax

[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)()
struct FVehicleReplicatedState

Variables

Name Description

Public variable UProperty

float

 

BrakeInput

Input replication: brake

Public variable UProperty

float

 

HandbrakeInput

Input replication: handbrake

Public variable UProperty

float

 

PitchInput

Input replication: body pitch

Public variable UProperty

float

 

RollInput

Input replication: body roll

Public variable UProperty

float

 

SteeringInput

Input replication: steering

Public variable UProperty

int32

 

TargetGear

State replication: gear

Public variable UProperty

float

 

ThrottleDown

Input replication: decrease throttle

Public variable UProperty

float

 

ThrottleInput

Input replication: throttle

Public variable UProperty

float

 

ThrottleUp

Input replication: increase throttle

Public variable UProperty

float

 

YawInput

Input replication: body yaw

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss