Module |
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Header |
/Engine/Plugins/Experimental/ChaosVehiclesPlugin/Source/ChaosVehicles/Public/ChaosVehicleMovementComponent.h |
Include |
#include "ChaosVehicleMovementComponent.h" |
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)()
struct FVehicleThrustConfig
Name | Description | ||
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BoneName |
Bone name on mesh where thrust is located |
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float |
MaxControlAngle |
The angle in degrees through which the control surface moves - leave at 0 if it is a fixed surface |
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float |
MaxThrustForce |
How the thrust is applied as the speed increases Maximum speed after which the thrust will cut off Maximum thrust force |
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Offset |
Additional offset to give the location, or use in preference to the bone |
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ThrustAxis |
Up Axis of thrust. |
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ThrustType |
Does this aerofoil represent a fixed spoiler, an aircraft wing, etc how is controlled. |
Name | Description | ||
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const Chaos:... |
GetPhysicsThrusterConfig ( |
#todo:ControlAxes - X, Y, Z, or X & Y, etc |
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InitDefaults() |