FVehicleThrustConfig

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MacOS
Linux

References

Module

ChaosVehicles

Header

/Engine/Plugins/Experimental/ChaosVehiclesPlugin/Source/ChaosVehicles/Public/ChaosVehicleMovementComponent.h

Include

#include "ChaosVehicleMovementComponent.h"

Syntax

[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)()
struct FVehicleThrustConfig

Variables

Name Description

Public variable UProperty Category, EditAnywhere

FName

 

BoneName

Bone name on mesh where thrust is located

Public variable UProperty Category, EditAnywhere

float

 

MaxControlAngle

The angle in degrees through which the control surface moves - leave at 0 if it is a fixed surface

Public variable UProperty Category, EditAnywhere

float

 

MaxThrustForce

How the thrust is applied as the speed increases Maximum speed after which the thrust will cut off Maximum thrust force

Public variable UProperty Category, EditAnywhere

FVector

 

Offset

Additional offset to give the location, or use in preference to the bone

Public variable UProperty Category, EditAnywhere

FVector

 

ThrustAxis

Up Axis of thrust.

Public variable UProperty Category, EditAnywhere

EVehicleThrustT...

 

ThrustType

Does this aerofoil represent a fixed spoiler, an aircraft wing, etc how is controlled.

Functions

Name Description

Public function

const Chaos:...

 

GetPhysicsThrusterConfig

(
    const UChaosVehicleMovementComponen...
)

#todo:ControlAxes - X, Y, Z, or X & Y, etc

Public function

void

 

InitDefaults()

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