Module |
|
Header |
/Engine/Plugins/Experimental/ChaosVehiclesPlugin/Source/ChaosVehicles/Public/ChaosWheeledVehicleMovementComponent.h |
Include |
#include "ChaosWheeledVehicleMovementComponent.h" |
Source |
/Engine/Plugins/Experimental/ChaosVehiclesPlugin/Source/ChaosVehicles/Private/ChaosWheeledVehicleMovementComponent.cpp |
void CaptureState
(
int WheelIdx,
const FVector & WheelOffset,
const FBodyInstance * TargetInstance
)
Commonly used Wheel state - evaluated once used wherever required for that frame