FWheelStatus

Structure containing information about the status of a single wheel of the vehicle.

Windows
MacOS
Linux

References

Module

ChaosVehicles

Header

/Engine/Plugins/Experimental/ChaosVehiclesPlugin/Source/ChaosVehicles/Public/ChaosWheeledVehicleMovementComponent.h

Include

#include "ChaosWheeledVehicleMovementComponent.h"

Syntax

[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType))
struct FWheelStatus

Remarks

Structure containing information about the status of a single wheel of the vehicle.

Variables

Name Description

Public variable UProperty

bool

 

bInContact

This wheel is in contact with the ground

Public variable UProperty

bool

 

bIsSkidding

Is the wheel skidding

Public variable UProperty

bool

 

bIsSlipping

Is the wheel slipping

Public variable UProperty

FVector

 

ContactPoint

Wheel contact point

Public variable UProperty

float

 

NormalizedSuspensionLength

Normalized suspension length at this wheel

Public variable UProperty

TWeakObjectPtr<...

 

PhysMaterial

Material that wheel is in contact with

Public variable UProperty

float

 

SkidMagnitude

Magnitude of skid

Public variable UProperty

FVector

 

SkidNormal

Direction of skid, i.e. normalized direction

Public variable UProperty

float

 

SlipMagnitude

Magnitude of slippage of wheel, difference between wheel speed and ground speed

Public variable UProperty

float

 

SpringForce

Spring Force that is occurring at wheel suspension

Constructors

Name Description

Public function

FWheelStatus()

Public function

FWheelStatus

(
    EForceInit InInit
)

Public function

FWheelStatus

(
    ENoInit NoInit
)

Functions

Name Description

Public function

void

 

Init()

Public function Const

FString

 

ToString()

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