Module |
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Header |
/Engine/Plugins/Experimental/ChaosVehiclesPlugin/Source/ChaosVehicles/Public/ChaosWheeledVehicleMovementComponent.h |
Include |
#include "ChaosWheeledVehicleMovementComponent.h" |
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType))
struct FWheelStatus
Structure containing information about the status of a single wheel of the vehicle.
Name | Description | ||
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bInContact |
This wheel is in contact with the ground |
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bIsSkidding |
Is the wheel skidding |
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bIsSlipping |
Is the wheel slipping |
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ContactPoint |
Wheel contact point |
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float |
NormalizedSuspensionLength |
Normalized suspension length at this wheel |
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TWeakObjectPtr<... |
PhysMaterial |
Material that wheel is in contact with |
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float |
SkidMagnitude |
Magnitude of skid |
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SkidNormal |
Direction of skid, i.e. normalized direction |
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float |
SlipMagnitude |
Magnitude of slippage of wheel, difference between wheel speed and ground speed |
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float |
SpringForce |
Spring Force that is occurring at wheel suspension |
Name | Description | |
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FWheelStatus() |
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FWheelStatus ( |
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FWheelStatus ( |
Name | Description | ||
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Init() |
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ToString() |