UChaosVehicleMovementComponent::ShouldCreatePhysicsState

Return true if it's suitable to create a physics representation of the vehicle at this time

Windows
MacOS
Linux

Override Hierarchy

UActorComponent::ShouldCreatePhysicsState()

UChaosVehicleMovementComponent::ShouldCreatePhysicsState()

References

Module

ChaosVehicles

Header

/Engine/Plugins/Experimental/ChaosVehiclesPlugin/Source/ChaosVehicles/Public/ChaosVehicleMovementComponent.h

Include

#include "ChaosVehicleMovementComponent.h"

Source

/Engine/Plugins/Experimental/ChaosVehiclesPlugin/Source/ChaosVehicles/Private/ChaosVehicleMovementComponent.cpp

Syntax

virtual bool ShouldCreatePhysicsState() const

Remarks

Return true if it's suitable to create a physics representation of the vehicle at this time

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