[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, Category=Suspension)
FVector SuspensionAxis
Max normalized tire load at which the tire can deliver no more lateral stiffness no matter how much extra load is applied to the tire. How much lateral stiffness to have given lateral slip How much longitudinal stiffness to have given longitudinal slip Local body direction in which where suspension forces are applied (typically along -Z-axis)