UChaosWheeledVehicleMovementComponent::BreakWheelStatus

Windows
MacOS
Linux

References

Module

ChaosVehicles

Header

/Engine/Plugins/Experimental/ChaosVehiclesPlugin/Source/ChaosVehicles/Public/ChaosWheeledVehicleMovementComponent.h

Include

#include "ChaosWheeledVehicleMovementComponent.h"

Source

/Engine/Plugins/Experimental/ChaosVehiclesPlugin/Source/ChaosVehicles/Private/ChaosWheeledVehicleMovementComponent.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure, Category="Vehicles")
static void BreakWheelStatus
(
    const struct FWheelStatus & Status,
    bool & bInContact,
    FVector & ContactPoint,
    UPhysicalMaterial *& PhysMaterial,
    float & NormalizedSuspensionLength,
    float & SpringForce,
    bool & bIsSlipping,
    float & SlipMagnitude,
    bool & bIsSkidding,
    float & SkidMagnitude,
    FVector & SkidNormal
)

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss