Module |
|
Header |
/Engine/Plugins/Experimental/ChaosVehiclesPlugin/Source/ChaosVehicles/Public/ChaosWheeledVehicleMovementComponent.h |
Include |
#include "ChaosWheeledVehicleMovementComponent.h" |
Source |
/Engine/Plugins/Experimental/ChaosVehiclesPlugin/Source/ChaosVehicles/Private/ChaosWheeledVehicleMovementComponent.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure, Category="Vehicles")
static FWheelStatus MakeWheelStatus
(
bool bInContact,
FVector & ContactPoint,
UPhysicalMaterial * PhysMaterial,
float NormalizedSuspensionLength,
float SpringForce,
bool bIsSlipping,
float SlipMagnitude,
bool bIsSkidding,
float SkidMagnitude,
FVector & SkidNormal
)