UChaosWheeledVehicleMovementComponent::MakeWheelStatus

Windows
MacOS
Linux

References

Module

ChaosVehicles

Header

/Engine/Plugins/Experimental/ChaosVehiclesPlugin/Source/ChaosVehicles/Public/ChaosWheeledVehicleMovementComponent.h

Include

#include "ChaosWheeledVehicleMovementComponent.h"

Source

/Engine/Plugins/Experimental/ChaosVehiclesPlugin/Source/ChaosVehicles/Private/ChaosWheeledVehicleMovementComponent.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure, Category="Vehicles")
static FWheelStatus MakeWheelStatus
(
    bool bInContact,
    FVector & ContactPoint,
    UPhysicalMaterial * PhysMaterial,
    float NormalizedSuspensionLength,
    float SpringForce,
    bool bIsSlipping,
    float SlipMagnitude,
    bool bIsSkidding,
    float SkidMagnitude,
    FVector & SkidNormal
)

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss