| IAssetTypeActions::OpenAssetEditor()
|
Module |
|
Header |
/Engine/Plugins/Experimental/ChaosVehiclesPlugin/Source/ChaosVehiclesEditor/Public/AssetTypeActions_ChaosVehicles.h |
Include |
#include "AssetTypeActions_ChaosVehicles.h" |
Source |
/Engine/Plugins/Experimental/ChaosVehiclesPlugin/Source/ChaosVehiclesEditor/Private/AssetTypeActions_ChaosVehicles.cpp |
virtual void OpenAssetEditor
(
const TArray< UObject * > & InObjects,
TSharedPtr< class IToolkitHost > EditWithinLevelEditor
)
Opens the asset editor for the specified objects. If EditWithinLevelEditor is valid, the world-centric editor will be used.