FAssetTypeActions_ChaosVehicles::OpenAssetEditor

Opens the asset editor for the specified objects.

Windows
MacOS
Linux

Override Hierarchy

IAssetTypeActions::OpenAssetEditor()

FAssetTypeActions_Base::OpenAssetEditor()

FAssetTypeActions_ChaosVehicles::OpenAssetEditor()

References

Module

ChaosVehiclesEditor

Header

/Engine/Plugins/Experimental/ChaosVehiclesPlugin/Source/ChaosVehiclesEditor/Public/AssetTypeActions_ChaosVehicles.h

Include

#include "AssetTypeActions_ChaosVehicles.h"

Source

/Engine/Plugins/Experimental/ChaosVehiclesPlugin/Source/ChaosVehiclesEditor/Private/AssetTypeActions_ChaosVehicles.cpp

Syntax

virtual void OpenAssetEditor
(
    const TArray< UObject * > & InObjects,
    TSharedPtr< class IToolkitHost > EditWithinLevelEditor
)

Remarks

Opens the asset editor for the specified objects. If EditWithinLevelEditor is valid, the world-centric editor will be used.

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