UAnimGraphNode_WheelController

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Inheritance Hierarchy

References

Module

ChaosVehiclesEditor

Header

/Engine/Plugins/Experimental/ChaosVehiclesPlugin/Source/ChaosVehiclesEditor/Public/AnimGraphNode_WheelController.h

Include

#include "AnimGraphNode_WheelController.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(MinimalAPI, Meta=(Keywords="Modify Wheel Vehicle"))
class UAnimGraphNode_WheelController : public UAnimGraphNode_SkeletalControlBase

Variables

Name Description

Public variable UProperty Category, EditAnywhere

FAnimNode_Wheel...

 

Node

Constructors

Name Description

Public function

UAnimGraphNode_WheelController

(
    const FObjectInitializer& ObjectIn...
)

Functions

Name Description

Public function Virtual Const

bool

 

IsCompatibleWithGraph

(
    const UEdGraph* TargetGraph
)

Overridden from UAnimGraphNode_SkeletalControlBase

Name Description

Protected function Virtual Const

FText

 

GetControllerDescription()

Returns the short descriptive name of the controller.

Protected function Virtual Const

const FAnimN...

 

GetNode()

Overridden from UAnimGraphNode_Base

Name Description

Public function Virtual

void

 

ValidateAnimNodePostCompile

(
    FCompilerResultsLog& MessageLog,
    UAnimBlueprintGeneratedClass* ...,
    int32 CompiledNodeIndex
)

Validate if this is within VehicleAnimInstance

Overridden from UEdGraphNode

Name Description

Public function Virtual Const

FText

 

GetNodeTitle

(
    ENodeTitleType::Type TitleType
)

Gets the name of this node, shown in title bar

Public function Virtual Const

FText

 

GetTooltipText()

Gets the tooltip to display when over the node

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