| UObjectBase
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Module |
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Header |
/Engine/Plugins/Experimental/ColorCorrectRegions/Source/ColorCorrectRegions/Public/ColorCorrectRegion.h |
Include |
#include "ColorCorrectRegion.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Blueprintable)
class AColorCorrectRegion : public AActor
An instance of Color Correction Region. Used to aggregate all active regions. This actor is aggregated by ColorCorrectRegionsSubsystem which handles:
Level Loaded, Undo/Redo, Added to level, Removed from level events. AActor class itself is not aware of when it is added/removed, Undo/Redo etc in the Editor. AColorCorrectRegion reaches out to UColorCorrectRegionsSubsystem when its priority is changed, requesting regions to be sorted or during BeginPlay/EndPlay to register itself. More information in ColorCorrectRegionsSubsytem.h
Name | Description | ||
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ColorGradingSettings |
Color correction settings. |
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Enabled |
Enable/Disable color correction provided by this region. |
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ExcludeStencil |
Enable stenciling. |
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float |
Falloff |
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float |
Inner |
Inner of the region. Swapped with Outer in case it is higher than Outer. |
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float |
Intensity |
Color correction intensity. Clamped to 0-1 range. |
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Invert |
Invert region. |
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float |
Outer |
Outer of the region. |
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Priority |
Render priority/order. |
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float |
Temperature |
Color correction temperature. |
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Type |
Region type. |
Name | Description | |
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AColorCorrectRegion ( |
Name | Description | ||
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BeginPlay() |
To handle play in Editor, PIE and Standalone. |
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EndPlay ( |
Overridable function called whenever this actor is being removed from a level |
Name | Description | ||
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BeginDestroy() |
Called before destroying the object. |
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PostEditChangeProperty ( |
Called when any of the properties are changed. |