| FShaderPermutationBool
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Module |
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Header |
/Engine/Plugins/Experimental/ColorCorrectRegions/Source/ColorCorrectRegions/Public/ColorCorrectRegionsPostProcessMaterial.h |
Include |
#include "ColorCorrectRegionsPostProcessMaterial.h" |
class FSampleOpacityFromGbuffer : public FShaderPermutationBool
On lower scalability settings Scene texture has only 3 channels. Which means we cannot sample it for opacity and need to get it from a different source.
Name |
Description |
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DefineName |