FSampleOpacityFromGbuffer

On lower scalability settings Scene texture has only 3 channels.

Windows
MacOS
Linux

Inheritance Hierarchy

FShaderPermutationBool

FColorCorrectRegionMaterialPS::FSampleOpacityFromGbuffer

References

Module

ColorCorrectRegions

Header

/Engine/Plugins/Experimental/ColorCorrectRegions/Source/ColorCorrectRegions/Public/ColorCorrectRegionsPostProcessMaterial.h

Include

#include "ColorCorrectRegionsPostProcessMaterial.h"

Syntax

class FSampleOpacityFromGbuffer : public FShaderPermutationBool

Remarks

On lower scalability settings Scene texture has only 3 channels. Which means we cannot sample it for opacity and need to get it from a different source.

Constants

Name

Description

DefineName

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