FClientConversationMessage

Windows
MacOS
Linux

References

Module

CommonConversationRuntime

Header

/Engine/Plugins/Experimental/CommonConversation/Source/CommonConversationRuntime/Public/ConversationTypes.h

Include

#include "ConversationTypes.h"

Syntax

[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType))
struct FClientConversationMessage

Variables

Name Description

Public variable UProperty Category BlueprintReadWrite

FText

 

ParticipantDisplayName

Public variable UProperty Category BlueprintReadWrite

FGameplayTag

 

SpeakerID

Public variable UProperty Category BlueprintReadWrite

FText

 

Text

Functions

Name Description

Public function Const

FString

 

ToString()

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