ExtraData

Occasionally a choice might need to send down metadata that's entirely extra.

Windows
MacOS
Linux

Syntax

[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(BlueprintReadWrite, Category=Conversation)
TArray< FConversationNodeParameterPair > ExtraData

Remarks

Occasionally a choice might need to send down metadata that's entirely extra. It's just bonus information for the client to do things like show more information in the UI. This information is not used on the return to the server to make the choice.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss