[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(BlueprintReadWrite, Category=Conversation)
FConversationNodeHandle NodeReference
This is the node that we're targeting with our choice.
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(BlueprintReadWrite, Category=Conversation)
FConversationNodeHandle NodeReference
This is the node that we're targeting with our choice.