Module |
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Header |
/Engine/Plugins/Experimental/CommonConversation/Source/CommonConversationRuntime/Public/ConversationContext.h |
Include |
#include "ConversationContext.h" |
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType))
struct FConversationContext
Information about a currently active conversation.
Name | Description | ||
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FConversatio... |
CreateChildContext ( |
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FConversatio... |
CreateClientContext ( |
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FConversatio... |
CreateReturnScopeContext ( |
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FConversatio... |
CreateServerContext ( |
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UConversatio... |
GetActiveConversation() |
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UConversatio... |
GetConversationRegistry() |
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FConversatio... |
GetCurrentNodeHandle() |
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const FConve... |
GetParticipant ( |
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AActor * |
GetParticipantActor ( |
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UConversatio... |
GetParticipantComponent ( |
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FConversatio... |
GetParticipantsCopy() |
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const TArray... |
GetReturnScopeStack() |
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const UConve... |
GetTaskBeingConsidered() |
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UWorld * |
GetWorld() |
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IsClientContext() |
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IsServerContext() |