UConversationDatabase

This is a database of conversation graphs and participants It is an asset and never instanced.

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MacOS
Linux

Inheritance Hierarchy

References

Module

CommonConversationRuntime

Header

/Engine/Plugins/Experimental/CommonConversation/Source/CommonConversationRuntime/Public/ConversationDatabase.h

Include

#include "ConversationDatabase.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)()
class UConversationDatabase : public UPrimaryDataAsset

Remarks

This is a database of conversation graphs and participants It is an asset and never instanced. The conversation registry is used at runtime to actually run a conversation rather than referencing these database fragments directly.

Variables

Name Description

Public variable UProperty

TArray< FEdited...

 

LastEditedDocuments

Info about the graphs we last edited.

Constructors

Name Description

Public function

UConversationDatabase

(
    const FObjectInitializer& ObjectIn...
)

Functions

Name Description

Public function Const

FLinearColor

 

GetDebugParticipantColor

(
    FGameplayTag ParticipantID
)

Public function Const

bool

 

IsNodeReachable

(
    const FGuid& NodeGUID
)

Overridden from UObject

Name Description

Public function Virtual Const

void

 

GetAssetRegistryTags

(
    TArray< FAssetRegistryTag >& OutTa...
)

Gathers a list of asset registry searchable tags which are name/value pairs with some type information This only needs to be implemented for asset objects

Public function Virtual

EDataValidat...

 

IsDataValid

(
    TArray< FText >& ValidationErrors
)

Public function Virtual

void

 

PostDuplicate

(
    bool bDuplicateForPIE
)

Called after duplication & serialization and before PostLoad.

Public function Virtual

void

 

PreSave

(
    const ITargetPlatform* TargetP...
)

Updates AssetBundleData

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