UConversationRequirementNode

A requirement is placed on a parent node to control whether or not it can be activated (when a link to the parent node is being evaluated, the requirement will be asked if it is satisfied or not)

Windows
MacOS
Linux

Inheritance Hierarchy

References

Module

CommonConversationRuntime

Header

/Engine/Plugins/Experimental/CommonConversation/Source/CommonConversationRuntime/Public/ConversationRequirementNode.h

Include

#include "ConversationRequirementNode.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Abstract, Blueprintable)
class UConversationRequirementNode : public UConversationSubNode

Remarks

A requirement is placed on a parent node to control whether or not it can be activated (when a link to the parent node is being evaluated, the requirement will be asked if it is satisfied or not)

Functions

Name Description

Public function Const UFunction blueprintnativeevent

EConversatio...

 

IsRequirementSatisfied

(
    const FConversationContext& Contex...
)

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss