| UObjectBase
|
Module |
|
Header |
/Engine/Plugins/Experimental/CommonConversation/Source/CommonConversationRuntime/Public/ConversationRequirementNode.h |
Include |
#include "ConversationRequirementNode.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Abstract, Blueprintable)
class UConversationRequirementNode : public UConversationSubNode
A requirement is placed on a parent node to control whether or not it can be activated (when a link to the parent node is being evaluated, the requirement will be asked if it is satisfied or not)
Name | Description | ||
---|---|---|---|
|
EConversatio... |
IsRequirementSatisfied ( |