Module |
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Header |
/Engine/Plugins/Experimental/CommonUI/Source/CommonInput/Public/CommonInputBaseTypes.h |
Include |
#include "CommonInputBaseTypes.h" |
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)()
struct FCommonInputPlatformBaseData
Name | Description | ||
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bCanChangeGamepadType |
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bSupported |
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bSupportsGamepad |
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bSupportsMouseAndKeyboard |
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bSupportsTouch |
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ControllerData |
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ControllerDataClasses |
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DefaultGamepadName |
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DefaultInputType |
Name | Description | |
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FCommonInputPlatformBaseData() |
Name | Description | |
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~FCommonInputPlatformBaseData() |
Name | Description | ||
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CanChangeGamepadType() |
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GetControllerData() |
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const FName |
GetDefaultGamepadName() |
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ECommonInput... |
GetDefaultInputType() |
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const TArray... |
GetRegisteredPlatforms() |
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SupportsInputType ( |
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TryGetInputBrush ( |
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TryGetInputBrush ( |